Fantasy Street - WIP Week 1

Work In Progress / 19 December 2023

I decided to create a detailed piece using Unreal Engine. This piece would be a fantasy/magic based medieval street, with a city wall, and gate house at one end, dividing further areas of a city. A magic school would also be added to one side, across from a bazaar inspired area. Housing and other buildings would be present to build up the area as needed. The main focus of this piece would be the walls, school and bazaar. 

First step of this project was to gather references. Using PureRef, I made a section for the reference elements, including city walls, gatehouses, palaces and other buildings that could be used as a school building, bazaars and markets, and fountains, for the courtyard of the school.

I added some references for lighting as well, just to get an idea for the over all theming, around the golden hour of photography, with a few mid day references as well.

After watching Polygon Academy's video series, showing their process for an Artstation challenge, I added a Quality reference section to the PureRef scene, with some screenshots of games I hope to emulate for lighting, and atmosphere.


I decided to blog this work in hopefully weekly blogs, showing any progress made, and any changes. I begin with 2 sketches based on the idea, before choosing the lower sketch, with the off-centred gatehouse.

From there I created a rough block out in Blender, before importing it into Unreal.

From there I created the city walls, and gate house in Blender, creating a Portcullis, Gate, and Machicolations on top of the wall and gate house. After importing these into Unreal, and fixing any normal issues, and door swing obstacles, I created a block that could be inserted to unwanted Gatehouse entrances to block it off. The Gatehouses have the entrance on all four sides, for any configuration required for the entrance way. 


Plan for Week Two: I plan on starting the School building, and grounds